Predator, the 1987 film, is defined by its cheesy dialogue, testosterone-filled cast, and tense cat-and-mouse action between its platoon of soldiers and a crafty alien hunter. Predator: Hunting Grounds seems to, at first, hit all of those notes. There are cringe-worthy one-liners that are initially worth a chuckle, a host of customization options to make your gun-toting hero as ridiculous as you like, and streamlined gameplay that lets you play both sides of the hunt with ease. The problem isn't with the initial impression Hunting Grounds makes, but rather how quickly it loses its appeal.
Predator: Hunting Grounds is an asymmetrical multiplayer game, pitting a team of four human soldiers against a single roaming Predator across three almost indistinguishable maps set in dense jungle environments. When you're playing as part of the human fireteam, you have a string of objectives to complete before a timer expires, shuffling you from one AI enemy-filled camp to another. When you're the Predator, your objective is even simpler: Hunt down the fireteam and take them all out before they're able to complete their mission and extract, while avoiding confrontation with AI enemies and using the chaos they create to your advantage.