Bleeding Edge arrives at a time after hero-based games like Overwatch and DotA transformed their respective genres so radically that, for better or worse, countless others have attempted to replicate what they've accomplished. However, none have attempted to take that hero-based concept and integrate it into a different type of game. But that's where Ninja Theory's latest hack-and-slash brawler comes in.
When I first saw Bleeding Edge at E3, I was kind of worried about the state of the game. Bleeding Edge's announcement came just one year after Xbox revealed that it had purchased the independent game development studio, which seemed too good to be true. As it turned out, Ninja Theory started development for Bleeding Edge in 2016, but it wasn't until the acquisition that Bleeding Edge could fully come to life.